![]() H is the most plusįollowup changed from a bunch of explosions to 2 physical hits, each doing 75k unscaledĬhanged speed at which enemy goes up and height evil ryu goes On air/otg hits L version pops up, M version ground bounces, H hard KDsĪll versions are plus on block due to how slow they are to start up. On ground hits, L leaves standing plus very plus, M groundbounces, H staggers Replaced donkey kick with axe kick (joudan-giri replaced with ryusokyaku)Īll versions OTG and are overhead (lmao hello ex axekick) ![]() St.h animation changed to e.ryu cl.HP (modified version of wesker launcher)į+H leaves opponent standing on standing hitį+H active time increased by 3f so it matches animation betterį+H hitbox expanded downwards so it hits crouching morriganį+H has higher hitstun than st.H by a bitĬhanged ground tatsu hit property to match akuma's, meaning there is a 'forceairreset' on last hit of M and H tatsu so they flip out like akuma tatsu St.m hitstun increased by 2f on standing opponents St.m animation changed to akuma st.h (shoto f.mp) V.2fv6d - the one evil ryu bangs together trash can lidsįireball effect w/ ken overlap changed by changing shakunetsu effect reference to lvl3 buster.īeam effect overlap w/ ken changed by doing a cool trick to make it reference akuma beam but correctlyĮxpanded hitbox on charged shakunetsu to match graphic (same as lvl3 buster) V.2f6d- the one where eryu bangs on trash can lids 1mo
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